Story Campaign
Six acts across changing isles — burning villages, goblin marshes, and a castle siege. With dialog, characters, and a boss who hates blueberries.
WHAT'S INSIDE
Six acts across changing isles — burning villages, goblin marshes, and a castle siege. With dialog, characters, and a boss who hates blueberries.
Waves of Red, Goblin, Purple, and Black troops that keep coming until you fall. Chase your best score — it's saved locally.
Pick an upgrade after every wave: sharper blades, swifter boots, tougher armor. Eat mutton stew. Mind the exploding barrels.
THE TALE
The Banner fell, the village burned, and only one knight was left standing. Elder Mara's advice? "Sheep are made of stew. Stew heals." Armed with a sword and questionable dietary wisdom, you set out east.
START THE JOURNEY