A Kingdom of Your Own
You live on the isles now. Chop wood, mine gold, tend the flock, run daily bounties, raise cottages and keeps, and buy a new coat from Merchant Marla — everything saves.
WHAT'S INSIDE
You live on the isles now. Chop wood, mine gold, tend the flock, run daily bounties, raise cottages and keeps, and buy a new coat from Merchant Marla — everything saves.
Find Herald Rosalind at the monastery and she'll begin the tale: six acts of burning villages, goblin marshes, and a castle siege. Each act cleared pays gold home.
Sergeant Brack keeps the trial grounds by the archery range. Waves come until you fall — chase the leaderboard and haul the spoils back to your kingdom.
THE TALE
The Banner fell, the village burned, and only one knight was left standing. Elder Mara's advice? "Sheep are made of stew. Stew heals." Armed with a sword and questionable dietary wisdom, you set out east.
START THE JOURNEY