PLAYER HANDBOOK

How the kingdom works.

Everything the isles don't stop to explain — gathering, building, the combat gates, and where your gold actually goes. No wallet needed to play any of it.

01GETTING STARTED

Hit PLAY and you wake up on the Bluehaven Isles — a peaceful archipelago that is your home, your farm, and your front door to every fight. There is no menu of modes: everything in the game is somewhere on the map, and you walk to it.

  • WASD / ARROWS — move
  • SPACE — work, talk, attack
  • 123 — swap tools
  • I — kingdom ledger
  • O — wheel of fortune
  • ESC — pause  ·  M — mute

02THE ISLES — YOUR KINGDOM

Four islands, linked by bridges, each with its own bounty: Meadowhome for a bit of everything, Pinehollow for timber, Gold Hills for ore, North Grove for the flock.

  • Axe chops trees into wood
  • Pickaxe cracks gold-stone into gold
  • Knife tends sheep into meat

Every haul feeds three skills — Woodcutting, Mining, Husbandry (level cap 20). Levels make you swing faster and sometimes pull a bonus yield. Everything saves automatically; check the ledger (I) any time.

03A DAY ON THE ISLES

  • Daily quests — three goals a day, same for every player, reset at UTC midnight. Finishing pays gold and skill XP.
  • Wheel of Fortune (O) — one free spin every 24 hours, extra spins for 40 gold. Jackpots exist.
  • Lucky finds — any harvest can turn up a small pouch of bonus gold. The isles are generous like that.
  • The villagers — seven locals, each with one favor to ask. Bring what they need and they pay in gold and XP. Once.

04BUILD YOUR KINGDOM

Three staked-out plots wait in Meadowhome. Walk up, press SPACE, pick a building, pay the cost — and come back when the scaffolding's done. Construction runs on real time and finishes even while you're away.

  • Cottage — 30 wood + 40 gold · 90 seconds
  • Watchtower — 60 wood + 90 gold · 4 minutes
  • Keep — 140 wood + 220 gold · 10 minutes

Buildings take the color of the skin you're wearing, and they stand forever.

05MARLA'S WARES

Merchant Marla near the spawn sells pawn skins — Ember Red (150g), Twilight (150g), Shadowed (250g). Cosmetic only, forever: no skin in Fable Kingdom will ever swing harder than the free one.

06THE GATES — WHERE THE FIGHTING IS

Combat lives behind two NPCs. Look for the bouncing ! the first time.

  • Story — Herald Rosalind, at the monastery. Six acts chasing Captain Redmane from The Burning Village to his castle gate. First time you clear an act, 30 gold is sent home to your stores — finish the whole tale and the kingdom celebrates with 120 more.
  • Survival — Sergeant Brack, at the archery range. Endless waves, an upgrade pick after each one, a leaderboard to climb. Every wave you clear ships war spoils home: +3 gold and +2 wood, whether you fall or walk away.

Defeat is never the end — BACK TO THE ISLES returns you home with everything you earned, and PLAY AGAIN restarts the fight on the spot.

07LEADERBOARD & WALLET

Playing never requires a wallet — the whole game is free, forever. Connecting a wallet (any EVM wallet, on Robinhood Chain) does exactly one thing: it lets you submit scores to the Season 0 leaderboard under your name.

$FADOM holder perks — a crest by your name and an exclusive skin — are on the roadmap, cosmetic like everything else.

08GOOD TO KNOW

  • Your kingdom lives in your browser save. Clearing site data clears the kingdom — cloud save is on the roadmap.
  • Scores submit only when you're signed in; the run still counts locally either way.
  • Art is Tiny Swords by Pixel Frog (CC0). The bugs are ours.

The rest you'll learn by playing.

The isles explain themselves better than any handbook. Go on.

PLAY NOW