Player handbook
How the kingdom works
Everything the isles don't stop to explain — gathering, building, the combat gates, and where your gold actually goes. No wallet is needed to play any of it.
Getting started
Hit PLAY and you wake up on the Bluehaven Isles — a peaceful archipelago that is your home, your farm, and your front door to every fight. There is no menu of modes: everything in the game is somewhere on the map, and you walk to it.
Controls
- WASD / ←↑↓→ — move
- Space — work, talk, attack (hold to keep working)
- 1 2 3 — swap tools
- I — kingdom ledger · O — wheel of fortune
- Esc — pause · M — mute
The isles — your kingdom
Four islands, linked by bridges, each with its own bounty: Meadowhome for a bit of everything, Pinehollow for timber, Gold Hills for ore, North Grove for the flock.
| Tool | Works on | Yields |
|---|---|---|
| Axe | Trees | Wood |
| Pickaxe | Gold-stone | Gold |
| Knife | Sheep | Meat |
Every haul feeds three skills — Woodcutting, Mining, Husbandry (level cap 20). Levels make you swing faster and sometimes pull a bonus yield. Everything saves automatically; check the ledger (I) any time.
The isles are shared: other players currently roaming appear as translucent pawns with their name overhead. They can't touch your kingdom — but they can see your skin.
A day on the isles
- Daily quests — three goals a day, reset at UTC midnight. Wood and gold targets start at the easiest tier for your first 3 days on the isles, then join everyone else's shared daily roll. Finishing pays gold and skill XP.
- Wheel of Fortune (O) — one free spin every 24 hours, extra spins for 40 gold. Jackpots exist.
- Lucky finds — any harvest can turn up a small pouch of bonus gold. The isles are generous like that.
- The villagers — seven locals, each with one favor to ask. Bring what they need and they pay in gold and XP. Once.
Build your kingdom
Three staked-out plots wait in Meadowhome. Walk up, press Space, pick a building, pay the cost — and come back when the scaffolding's done. Construction runs on real time and finishes even while you're away.
| Building | Cost | Build time |
|---|---|---|
| Cottage | 30 wood + 40 gold | 90 seconds |
| Watchtower | 60 wood + 90 gold | 4 minutes |
| Keep | 140 wood + 220 gold | 10 minutes |
Buildings take the color of the skin you're wearing, and they stand forever.
Marla's wares
Merchant Marla near the spawn sells pawn skins. Cosmetic only, forever: no skin in HoodHaven will ever swing harder than the free one.
| Skin | Price |
|---|---|
| Knight Blue | Free (default) |
| Ember Red | 150 gold |
| Twilight | 150 gold |
| Shadowed | 250 gold |
The gates — where the fighting is
Combat lives behind two NPCs. Look for the bouncing ! the first time.
Story — Herald Rosalind, at the monastery
Six acts chasing Captain Redmane from The Burning Village to his castle gate. The first time you clear an act, 30 gold is sent home to your stores — finish the whole tale and the kingdom celebrates with 120 more.
Survival — Sergeant Brack, at the archery range
Endless waves, an upgrade pick after each one, a leaderboard to climb. Every wave you clear ships war spoils home: +3 gold and +2 wood, whether you fall or walk away.
Leaderboard & wallet
Playing never requires a wallet — the whole game is free, forever. Connecting a wallet (any EVM wallet, on Robinhood Chain) unlocks two things: submitting scores to the Season 0 leaderboard under your name, and cloud save — the same kingdom on any device.
Token holder perks — a crest by your name and an exclusive skin — are cosmetic like everything else. $HAVEN is coming soon on Robinhood Chain — see the roadmap for details.
Good to know
- Without a wallet, your kingdom lives in your browser save — clearing site data clears it. Sign in and it syncs to the cloud.
- Scores submit only when you're signed in; the run still counts locally either way.
- Art is Tiny Swords by Pixel Frog (CC0). The bugs are ours.
The rest you'll learn by playing — the isles are open.