Player handbook

How the kingdom works

Everything the isles don't stop to explain — gathering, building, the combat gates, and where your gold actually goes. No wallet is needed to play any of it.

Getting started

Hit PLAY and you wake up on the Bluehaven Isles — a peaceful archipelago that is your home, your farm, and your front door to every fight. There is no menu of modes: everything in the game is somewhere on the map, and you walk to it.

Controls

  • WASD / ←↑↓→ — move
  • Space — work, talk, attack (hold to keep working)
  • 1 2 3 — swap tools
  • I — kingdom ledger  ·  O — wheel of fortune
  • Esc — pause  ·  M — mute
📱 On phones and tablets the game shows a virtual joystick and an action button instead — tap the hotbar to swap tools.

The isles — your kingdom

Four islands, linked by bridges, each with its own bounty: Meadowhome for a bit of everything, Pinehollow for timber, Gold Hills for ore, North Grove for the flock.

ToolWorks onYields
AxeTreesWood
PickaxeGold-stoneGold
KnifeSheepMeat

Every haul feeds three skills — Woodcutting, Mining, Husbandry (level cap 20). Levels make you swing faster and sometimes pull a bonus yield. Everything saves automatically; check the ledger (I) any time.

The isles are shared: other players currently roaming appear as translucent pawns with their name overhead. They can't touch your kingdom — but they can see your skin.

A day on the isles

  • Daily quests — three goals a day, reset at UTC midnight. Wood and gold targets start at the easiest tier for your first 3 days on the isles, then join everyone else's shared daily roll. Finishing pays gold and skill XP.
  • Wheel of Fortune (O) — one free spin every 24 hours, extra spins for 40 gold. Jackpots exist.
  • Lucky finds — any harvest can turn up a small pouch of bonus gold. The isles are generous like that.
  • The villagers — seven locals, each with one favor to ask. Bring what they need and they pay in gold and XP. Once.

Build your kingdom

Three staked-out plots wait in Meadowhome. Walk up, press Space, pick a building, pay the cost — and come back when the scaffolding's done. Construction runs on real time and finishes even while you're away.

BuildingCostBuild time
Cottage30 wood + 40 gold90 seconds
Watchtower60 wood + 90 gold4 minutes
Keep140 wood + 220 gold10 minutes

Buildings take the color of the skin you're wearing, and they stand forever.

Marla's wares

Merchant Marla near the spawn sells pawn skins. Cosmetic only, forever: no skin in HoodHaven will ever swing harder than the free one.

SkinPrice
Knight BlueFree (default)
Ember Red150 gold
Twilight150 gold
Shadowed250 gold

The gates — where the fighting is

Combat lives behind two NPCs. Look for the bouncing ! the first time.

Story — Herald Rosalind, at the monastery

Six acts chasing Captain Redmane from The Burning Village to his castle gate. The first time you clear an act, 30 gold is sent home to your stores — finish the whole tale and the kingdom celebrates with 120 more.

Survival — Sergeant Brack, at the archery range

Endless waves, an upgrade pick after each one, a leaderboard to climb. Every wave you clear ships war spoils home: +3 gold and +2 wood, whether you fall or walk away.

🛡️ Defeat is never the end — Back to the Isles returns you home with everything you earned, and Play Again restarts the fight on the spot.

Leaderboard & wallet

Playing never requires a wallet — the whole game is free, forever. Connecting a wallet (any EVM wallet, on Robinhood Chain) unlocks two things: submitting scores to the Season 0 leaderboard under your name, and cloud save — the same kingdom on any device.

Token holder perks — a crest by your name and an exclusive skin — are cosmetic like everything else. $HAVEN is coming soon on Robinhood Chain — see the roadmap for details.

Good to know

  • Without a wallet, your kingdom lives in your browser save — clearing site data clears it. Sign in and it syncs to the cloud.
  • Scores submit only when you're signed in; the run still counts locally either way.
  • Art is Tiny Swords by Pixel Frog (CC0). The bugs are ours.

The rest you'll learn by playing — the isles are open.